Tuesday, 24 September 2019 21:55
ENDLESS SPACE 2 V1.5.3.44624 S5 GOLD-Public (64-bit)
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21:55:14:539DefaultSTACKStarting the application, version is V1.5.3.44624 S5 GOLD-Public (64-bit)...
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21:55:14:540DefaultSTACKRunning 64-bit mode...
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21:55:14:540DefaultSTACKGame directory is "C:\Users\Niels\Documents\Endless Space 2".
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21:55:14:540DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'french'.
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21:55:14:540DefaultSTACK[Steam] Steam user id is '0x0110000108de804b'.
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21:55:14:540DefaultSTACK[Steam] Steam user name is 'red-diable'.
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21:55:14:540DefaultSTACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
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21:55:14:540DefaultSTACKRegistry file 'C:\Users\Niels\Documents\Endless Space 2\Registry.xml' does not exist.
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21:55:14:540DefaultSTACKLoading registry file 'C:\Users\Niels\Documents\Endless Space 2\Users\148799563\Registry.xml'...
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21:55:14:644AudioSTACKInitializing the Wwise sound engine...
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21:55:14:644AudioSTACKSound engine initialized.
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21:55:14:644AudioSTACK4 audio modules have been loaded.
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21:55:14:644Audio, DataSTACK901 LipSync Data successfully loaded
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21:55:14:644DefaultSTACKPlaying with 18 downloadable content(s): The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, DLC Templars.
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21:55:14:644DefaultSTACKPlaying with 12 activated downloadable content(s): The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, DLC Templars.
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21:55:14:645DefaultSTACKHello 'red-diable'!
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21:55:14:645DefaultSTACKChanging display settings to 1600x900, 60Hz...
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21:55:14:645DefaultSTACK... skipped change because resolution remains the same.
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21:55:14:645DefaultSTACKSetting the general quality level to '5'.
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21:55:14:868DefaultSTACKCurrent game language is 'french'.
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21:55:14:868HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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21:55:15:139PrismSTACKGame Session-Open: {"crc":"509A023302959083BD7DFF35D868D8EC,V1.5.3.44624 S5 GOLD-Public (64-bit),206760","hwid":"e77ec7b420293c9c7ee3d31b268f0920abdea2f3","system_os":"Windows 8.1 (6.3.0) 64bit","system_processor":"Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz","system_memory":"17131634688","system_display":"NVIDIA GeForce GTX 1060 3GB","system_display_memory":"3089104896","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198109065291","gamecode":"392110","sessionID":"9474a863526a401da3ecd8d1802daa20","eventTimestampClient":"2019-09-24T21:55:14.740"}
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21:55:15:257DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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21:55:15:697AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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21:55:15:697AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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21:55:15:697AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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21:55:15:697AudioSTACKThe audio manager is ready.
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21:55:15:697DefaultSTACKError message modal is disabled.
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21:55:15:697DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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21:55:16:026DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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21:55:16:026DefaultSTACKLoading runtime module 'Endless Space 2'...
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21:55:16:026DefaultSTACKLoading plugin files for AI ...
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21:55:16:026AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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21:55:16:052DefaultSTACKLoading plugin files for AI ...
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21:55:16:052AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.21924 in Debug configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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21:55:16:055DefaultSTACKLoading runtime registry files...
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21:55:16:071DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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21:55:16:078DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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21:55:16:095DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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21:55:16:111DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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21:55:16:127DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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21:55:16:145DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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21:55:16:162PrismSTACKApplication Start: {"graphicsDeviceId":7170,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.3.44624 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198109065291","gamecode":"392110","sessionID":"9474a863526a401da3ecd8d1802daa20","eventTimestampClient":"2019-09-24T21:55:16.128"}
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21:55:16:162DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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21:55:16:186DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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21:55:16:198DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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21:55:16:212DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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21:55:16:228DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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21:55:16:684DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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21:55:16:695DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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21:55:16:712DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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21:55:16:895DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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21:55:16:901DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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21:55:16:911DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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21:55:16:928DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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21:55:16:944DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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21:55:17:326DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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21:55:17:338DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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21:55:17:349DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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21:55:17:361DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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21:55:17:378DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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21:55:17:394DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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21:55:17:411DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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21:55:17:429DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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21:55:17:445DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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21:55:17:462DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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21:55:17:479DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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21:55:17:515DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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21:55:17:526DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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21:55:17:577DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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21:55:17:588DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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21:55:17:605DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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21:55:17:614DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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21:55:17:627DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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21:55:17:644DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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21:55:17:686DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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21:55:17:693DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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21:55:17:957DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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21:55:18:053DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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21:55:18:063DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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21:55:18:078DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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21:55:18:094DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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21:55:18:111DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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21:55:18:128DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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21:55:18:153DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
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21:55:18:363DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
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21:55:18:373DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
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21:55:18:388DefaultSTACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
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21:55:18:401DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
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21:55:18:411DefaultSTACKLoading plugin files for database of type 'RecipeSlotDefinition'...
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21:55:18:427DefaultSTACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
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21:55:18:454DefaultSTACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:674DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:689DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:694DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:694DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
at AddElement in :line 0
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at LoadFile in :line 0
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at InvokeMoveNext in :line 0
21:55:27:694DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
at AddElement in :line 0
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21:55:27:698DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
at LoadPlugin in :line 0
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at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:27:712DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:27:810DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:27:816DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:27:828DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:845DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:27:861DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:892DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:903DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:911DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:929DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:945DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:975DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:989DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:27:995DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:28:012DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:28:029DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:28:046DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:28:061DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:078DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:095DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
at LoadPlugin in :line 0
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at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:112DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:139DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:272DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:277DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:28:282DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:28:295DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:28:311DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
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at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:328DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
at LoadPlugin in :line 0
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at Run in :line 0
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at InvokeMoveNext in :line 0
21:55:28:345DefaultSTACKSpent 12.3497626 second(s) loading the module plugins.
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at InvokeMoveNext in :line 0
21:55:28:345DefaultSTACKRuntime hash key = '4F41F5CC675A9E22883A4AD22FFD00E2'.
at MoveNext in :line 0
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21:55:32:784DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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21:55:32:784DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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at Load in :line 0
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21:55:32:784GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
at GetExtremitiesOfLink in :line 0
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21:55:32:784GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
at GetExtremitiesOfLink in :line 0
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21:55:32:784GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
at GetExtremitiesOfLink in :line 0
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21:55:32:784GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
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21:55:32:784GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
at InstantiateWindows in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
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at InvokeMoveNext in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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at InvokeMoveNext in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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at InvokeMoveNext in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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at InitItem in :line 0
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21:55:32:784AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
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21:55:32:784AGESTACKRebuilding the texture atlas...
at Build in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:32:784GUISTACKLoaded 177 modifier templates
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
21:55:32:784AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
21:55:32:784DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
21:55:32:784RuntimeSTACKRuntimeState_Bootstrapper.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
21:55:32:784RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
21:55:32:813DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:32:813DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:34:266HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
21:55:34:266HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
21:55:34:266DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:266HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0020011 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0040031 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0010004 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.113084 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0029865 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
21:55:34:267DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
21:55:34:267DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
21:55:34:267DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
21:55:34:267DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
21:55:34:267HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:267HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
21:55:34:610DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:34:850AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:870HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:870HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:36:871HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:203AGESTACKRebuilding the texture atlas...
at Build in :line 0
at SwitchHighDefinition in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:203GameplaySTACKSave test was successful.
at OnEndShow in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
21:55:39:228AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:39:533AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
21:55:41:155HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:41:156HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:42:436DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
21:55:42:436DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
21:55:42:436AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
21:55:42:436AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
21:55:42:436AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:43:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:44:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:512HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:46:513HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:48:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:875HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:49:876HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:541HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:51:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:53:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:260HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:55:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:939HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:56:940HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:55:58:596HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:248HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:00:249HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:904HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:01:905HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:564HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:03:565HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:05:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:877HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:877HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:877HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:878HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:06:879HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:536HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:08:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:188HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:10:189HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:11:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:505HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:13:506HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:159HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:15:160HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:815HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:815HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:815HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:815HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:16:816HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:475HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:18:476HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:128HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:20:129HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:785HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:21:786HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:445HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:25:099HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:26:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:416HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:28:417HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:069HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:30:070HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:725HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:31:726HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:387HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:33:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:039HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:35:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:36:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:355HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:355HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:355HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:355HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:38:356HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:009HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:40:010HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:675HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:41:676HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:42:828DefaultSTACKMainMenu ExitToDesktop
at OnConfirmExit in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
21:56:42:828DefaultSTACKApplication is shutting down...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Quit in :line 0
at OnConfirmExit in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
21:56:43:605DefaultSTACKApplication shudown complete.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
21:56:43:605AudioSTACKThe Wwise sound engine has been released.
at ReleaseWwise in :line 0
at OnApplicationQuit in :line 0
21:56:43:605HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnApplicationQuit in :line 0
21:56:43:605HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnApplicationQuit in :line 0
21:56:43:605HxFxSTACKUnbinding service [ILodService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnApplicationQuit in :line 0
21:56:43:605PrismSTACKApplication End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198109065291","gamecode":"392110","sessionID":"9474a863526a401da3ecd8d1802daa20","eventTimestampClient":"2019-09-24T21:56:43.211"}
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
21:56:43:605PrismSTACKSendEventsCoroutine(Application End) took 154ms
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
21:56:43:605PrismSTACKGame Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561198109065291","gamecode":"392110","sessionID":"9474a863526a401da3ecd8d1802daa20","eventTimestampClient":"2019-09-24T21:56:43.366"}
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
21:56:43:605PrismSTACKSendEventsCoroutine(Game Session-Close) took 151ms
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
21:56:43:605DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKReleasing all audio modules...
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKWwise: Fail to unload bank Default_SoundBank (2002637424)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKWwise: Fail to unload bank G_GUI (767541032)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKWwise: Fail to unload bank G_Music (767541032)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKWwise: Fail to unload bank G_Ambiances (767541032)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKWwise: Fail to unload bank G_GroundBattle (767541032)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKWwise: Fail to unload bank Event (767541032)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605AudioSTACKThe audio manager has been released.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605DefaultSTACKSteam achievement manager has been released.
at Releasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605DefaultSTACKMemoryStreamPool: 8 pooled streams.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
21:56:43:605DefaultSTACKFlushing diagnostics before closing streams...
at CloseDiagnosticsLogFile in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0